Dark Seed was an interesting title at the time, mainly because it was one of the few original games to feature HR Giger’s design work. Now, it looks like another game is gearing up to carry on that slightly disgusting legacy. Scorn is an atmospheric first-person horror game that features the biomechanical art style that Giger was famous for and incredibly immersive gameplay design.
If you’re craving a new way to scare yourself, this seems to be your year. Check out the information we’ve compiled on the game below if you want to know more.
Scorn release date
Scorn was announced in 2014 as a two-part release that would start with the first half called Daseign, a German word meaning “to be there”. After an initially unsuccessful Kickstarter campaign, private funding, and then another much more successful Kickstarter campaign, the game was planned as a single release, rather than the odd two-part system.
Although the game was originally meant to be released in fall 2021, it was delayed with no reason initially given. The updated release date was announced in a note to the press like 2022 but has recently been confirmed in October 2022 specifically on the game’s official Steam page.
Scorn Trailer and What We Know So Far
The developers have been pretty tight-lipped about the game’s settings for a number of reasons. First, the central theme of the game is to be thrown randomly and suddenly into the world with little or no knowledge. To make this feeling more real, the details of the world are intentionally kept obtuse. On top of that, the game world in question is meant to be a character in its own right, and since it basically appears to be a giant, crude, living machine, that makes a lot of sense.
Most of the gameplay we’ve seen so far has revolved around exploring the disgusting place you’re trapped in and solving puzzles. An interesting note is that all of the character’s movements are incredibly realistic by design. When you pick up and hold an object, you see your character move their hands to pick it up and hold it, instead of it floating vaguely in front of you. Apparently to make the game more immersive, therefore scarier.
We’ll have to wait until October to find out how well this will all work out. In the meantime, watch the trailer below if you think you can handle it.